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Post by sdhakala on Mar 26, 2012 20:12:23 GMT -6
GW posted the hint today on its site (mentioning pigeon bombs and the new witch hunter).
New Models: Empire Army book 33 EUR Karl Franz on Death Claw 1 fig. plastic 43 EUR Empire Celestial Hurricanium/Luminark of Hish 1 fig. plastic 39 EUR (no clue what it is but I guess something like the new VC thingymagic) Empire Demigryph Knights 3 fig. plastic 43 EUR Captain plastic 1 fig. 10,5 EU Engineer plastic 10,5 EUR Volkar on war altar plastic 1 fig 39 EUR witch hunter 1 fig resin 13 EUR Markus Wolfhart 1 fig resin 13 EUR Empire amber wizard 1 fig resin splash release 13 EUR Warrior priest 1 fig resin 13 eur
Full release (including repeats): Warhammer: The Empire (English)* Karl Franz, on Deathclaw* Empire Celestial Hurricanum / Luminark of Hysh* Empire Demigryph Knights* Captain of the Empire* Empire Master Engineer* Volkmar the Grim on The War Altar of Sigmar* Empire Witch Hunter* Markus Wolfhart* Empire Amber Battle Wizard* Empire Warrior Priest* General of the Empire* Empire State Troops* Empire Handgunners / Crossbowmen* Empire Free Company Militia* Empire Great Cannon / Mortar* Empire Greatswords* Empire Flagellant* Empire Steam Tank* Empire Volley Gun / Rocket Battery* Empire Battle Wizards* Empire Pistoliers / Outriders* Kurt Helborg, Reiksmarshall of the Empire* Ludwig Schwarzhelm, the Emperors Champion* Captain of the Empire with Hammer and Pistol
Amber wizard (like firebelly concept but not fire lore) and witch hunter new heroes/models. Luminark (rare model shoots light through lens)/hurricanium (rare model heavens) Demigryphs are monstrous cavalry (apparently not a dual model kit; like OK mournfang were MC).
Order information and model releases posted on Warseer by retailers in Europe.
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Post by Eric on Mar 26, 2012 21:31:07 GMT -6
Two thoughts: Scott what are all the asterisks in the list you posted marking? (Are those the repeats/existing models?) I don't know what a Demi-Gryph is but I want one. I may never field or play Empire but, .. I want one... Edit:This: ...then is a demi-gryph? A wingless griffin [?] and judging by the base size the Empire's answer to Rhinox Cavalry.
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Post by sdhakala on Mar 27, 2012 18:01:23 GMT -6
The * is copied from the post. It may simply indicate a new model or box (including a re-release) forthcoming in the April catalogue that the retailer received in electronic form and posted on Warseer rumors post.
That may be the Forgewold model which may be the model for deathclaw special character and the demigryph knights. We will know once WD comes out on March 31st or thereabouts.
Also, this is more akin to Mournfang cavalry in terms of pricing and other factors. The new OK book decided not to have rhonix cav (Jervis explained this in an interview a few months ago that was posted somewhere). Jervis also explained, BTW, that the Empire mortar will have a 3" and not a 5' template in the new army book (which also implied that the Empire army book was in the works and coming out in 2012).
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Post by Eric on Mar 27, 2012 22:00:02 GMT -6
The * is copied from the post. It may simply indicate a new model or box (including a re-release) forthcoming in the April catalogue that the retailer received in electronic form and posted on Warseer rumors post. That may be the Forgewold model which may be the model for deathclaw special character and the demigryph knights. We will know once WD comes out on March 31st or thereabouts. Here is a painted one of whatever this is: Monstrous Eyecandy
Also, this is more akin to Mournfang cavalry in terms of pricing and other factors. The new OK book decided not to have rhinox cav (Jervis explained this in an interview a few months ago that was posted somewhere). Jervis also explained, BTW, that the Empire mortar will have a 3" and not a 5" template in the new army book (which also implied that the Empire army book was in the works and coming out in 2012). And I thought each of the templates was currently used by at least one Empire Warmachine. [?] ...but I have been severely failing to keep up with Warhammer for the last several months.
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Post by sdhakala on Mar 27, 2012 23:07:02 GMT -6
Pictures from pages of the forthcoming White Dwarf showing new finecast characters and models and describing what they do are on Warseer. Click on pictures to enlarge and you can read text. Amber wizard looks like Lore of Beasts. Witch hunter www.warseer.com/forums/showthread.php?336629-The-Empire-rumoursThe demigryph knights are plastic and not quite as news as the forgeworld model provided by Eric.
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Post by sdhakala on Mar 27, 2012 23:20:18 GMT -6
Demi-griff Ws 4 S5 T4 W2 I5 A3 Knight Ws4 S4 I4 A1 Asv 1+ knights stats (full plate armour for knights plus shield plus barded mount). Demig gets 2 wounds, not as many attacks as MF cav (not monstrous infantry on mounstrous mount).
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Post by Eric on Mar 28, 2012 13:30:35 GMT -6
I found an interesting taxonomical [?] picture of griffons: ... so I guess the Minoans invented the Demigryph. (Perhaps this is why the gods obliterated them with a Tsunami.. ) The picture was part of somebody blogging about the GameWorkshop versions: Tronhammer Blog <--here.
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Post by sdhakala on Mar 28, 2012 19:21:15 GMT -6
Product Contents Price Material Warhammer: The Empire 96pp Color Hardcover Army Book $41.25 Paper Empire Reiksguard Knights/ Knightly Orders 8 minis $35.00 Plastic Empire Archers / Huntsmen 10 minis $24.75 Plastic Karl Franz, on Deathclaw 1 mini $53.75 Plastic Empire Celestial Hurricanum / Luminark of Hysh 1 mini $49.50 Plastic Empire Demigryph Knights 3 minis $54.50 Plastic Captain of the Empire 1 mini $13.25 Plastic Empire Master Engineer 1 mini $13.25 Plastic Volkmar the Grim on The War Altar of Sigmar 1 mini $49.50 Plastic Empire Witch Hunter 1 mini $16.50 Finecast Markus Wolfhart 1 mini $16.50 Finecast Empire Warrior Priest 1 mini $16.50 Finecast Balthasar Gelt, the Supreme Patriarch 1 mini $41.25 Finecast Captain of the Empire - Great Weapon 1 mini $16.50 Finecast Captain of the Empire - Gory Blade 1 mini $16.50 Finecast Captain of the Empire - Sword & Shield 1 mini $16.50 Finecast Marius Leitdorf 1 mini $41.25 Finecast Empire Master Engineer on Mechanical Steed 1 mini $41.25 Finecast Empire Grand Master of the Blazing Suns 1 mini $29.75 Finecast Empire Grand Master of the Knights Panther 1 mini $29.75 Finecast Empire Grand Master of the White Wolf 1 mini $29.75 Finecast Empire Battle Standard Bearer - Griffon Banner 1 mini $24.75 Finecast Empire Master Engineer - Hockland Long Rifle 1 mini $16.50 Finecast Empire Master Engineer - Repeater Pistol 1 mini $16.50 Finecast Empire Master Engineer - Repeater Handgun 1 mini $16.50 Finecast Empire Warrior Priest - Two Hand Weapons 1 mini $16.50 Finecast Empire Warrior Priest - Great Weapon 1 mini $16.50 Finecast Empire Warrior Priest - Hand Weapon and Shield 1 mini $16.50 Finecast Halfling Hot Pot Catapult 1 mini $29.75 Finecast Luthor Huss, Prophet of Sigmar 1 mini $29.75 Finecast Heroes of the Empire - Valten 3 minis $66.00 Finecast
Prices a bit high. These are from BOLS site.
units led by Empire Generals and Captains roll 3D6 for Break Test, discard highest; Witch Hunters have Sniper and Killing Blow; Imperial Griffons are S6, 5W - I don't have my old Army Book here, but it seems to me these are different? They can be two-headed as a special option (with built-in game effect); Karl Franz grants his Ld to models within 18"; 24" if he is upon Deathclaw or the Imperial Dragon; Deathclaw has +1 A and Ld respect an Imperial Griffon, the usual faithful rule and makes enemy units roll an additional D6, discard lowest when testing Fear/Terror caused by it.
The General on the Imperial Griffon model has the option of two heads (helmetd or not) and lance or sword (different from the Reikland Runefang). The two magic altars can be fielded without Wizard on top, thus counting as a rare choice (I guess that was already known). Demi-Gryphs Knights with cavalry halberds are shown with the shield too (I guess they'll use it only against shooting).
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Post by Eric on Mar 28, 2012 22:11:15 GMT -6
Demi-Gryphs Knights with cavalry halberds are shown with the shield too (I guess they'll use it only against shooting). Fascinating. I have more questions. So 'Demi-gryph': officially a hyphenated word? I only see Horse Knights and Archers in the price list as far as rank and file models [?] Is the price list strictly new releases? What is a Cavalry Halberd? As far as I am aware real world halberds were only used by infantry - that would make a 'Cavalry Halberd' as much a pure fantasy weapon as a +2 Sword. If a knight can wield a long heavy lance one-handed why not a (fantasy) Halberd? Or they could call it something else ... Glaive ... Poleaxe ... LanceAxe ... to get around the halberd rule.
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Post by sdhakala on Mar 29, 2012 20:43:04 GMT -6
I copied some of that text from someone else. It looks like Demigryphs are not hyphenated given the GW pre-order price listing posted online by retailed. It is possible that the weapon that looks like a halberd in a picture is a GW option or is just a handweapon (but it looks like a halberd).
Other info:
Knights are still core. Demigriphon knights are special. Both mage platforms are Rare. Deathclaw has +1S, +1W, -1I, and +1A from his previous incarnation. Detachments are in the book and mentioned in WD but not clear if now viable. Warrior Priests augment their units (not sure how, still hatred? or boosted courage/steadfast?)
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Post by sdhakala on Mar 30, 2012 20:39:33 GMT -6
In case this was missed, pre-order and some stats for new Empire units are on GW's web site:
Demigryphs
Demigryph Knights
M WS BS S T W I A Ld Inner Circle Knight 4 4 3 4 3 1 3 1 8 Inner Circle Preceptor 4 4 3 4 3 1 3 2 8 Demigryph 8 4 0 5 4 3 4 3 7 Unit Size: 3+ Equipment: Hand weapon; Lance; Full plate armour; Barding; Shield Special Rules: Armour Piercing (Demigryph only); Fear 5omm wide by 75mm deep base for the model
Celestial Hurricanum (50mm wide by 100mm deep base)
M WS BS S T W I A Ld Celestial Hurricanum - - - 5 5 5 - - - Acolyte - 3 3 3 - - 3 1 7 Warhorse 8 3 - 3 - - 3 1 5 Unit Size: 1 Equipment: (Acolytes) Hand weapon Special Rules: Large Target; Locus of Azyr; Portents of Battle; Storm of Shemtek
Luminark of Hysh (50mm wide by 100mm deep base)
M WS BS S T W I A Ld Luminark of Hysh - - - 5 5 5 - - - Acolyte - 3 3 3 - - 3 1 7 Warhorse 8 3 - 3 - - 3 1 5 Unit Size: 1 Equipment: (Acolytes) Hand weapon Special Rules: Aura of Protection; Large Target; Locus of Hysh; Solheims Bolt of Illumination
Witch Hunter
M WS BS S T W I A Ld Witch Hunter 4 4 4 4 4 2 4 2 8 Unit Size: 1 Equipment: Hand weapon; Pistol; Light armour Special Rules: Accusation; Grim Resolve; Magic Resistance (2); Tools of Judgement
Markus Wulfhart, Hunstmarshal of the Empire (special ability with bow and attacks to kill monsters)
M WS BS S T W I A Ld Markus Wulfhart 4 5 5 4 4 2 5 3 8 Unit Size: 1 Equipment: Hand weapon; The Amber Bow Special Rules: Hatred (Monsters); Immune to Psychology; Monster Hunter; Scouts; Wulfhart's Hunters
The new halfling hot pot is just an alternative model for a mortar.
Most units look the same in terms of stats but flagellants are now special and not rare.
Warrior Priest
M WS BS S T W I A Ld Warrior Priest 4 4 4 4 4 2 4 2 8 Unit Size: 1 Equipment: Hand weapon; Light armour Special Rules: Battle Prayers; Divine Power; Righteous Fury
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Post by sdhakala on Apr 1, 2012 20:55:21 GMT -6
Demigryph knights have a cavalray halberd option in addition to the lance.
Translated from German copy of book;
The so-called "sky taxi" (Hurricanum) improves offensive power: All units within 6" get +1 to their to-hit rolls, it adds a power die and can fire a magic missile with a range of 24".
The "rolling lens" is more defensive. Units within 6" get a 6+ ward save, it adds a dispell die to the pool and works somwhat like a magical bolt thrower (range = 36").
Both can be rare or a mount for a Wizard Lord.
The War Altar has a 4+ ward, gives units within a 6" radius hatred and all prayers work within a 6" range.
Some other rumors from persons reportedly seeing the book (not happy about +1pt for state troops, except detachments): Also all statetroops except spearmen have gone up 1 points (including crossbows, handgunners and greatswords) Detachment rule: Detatchments now counts for the same pointscost as the parentunit (for example core, special etc.) They gain the same special rules as the parent unit (stubborn, stupidity etc) and also get the same prayer as the parent unit.
Mortars will be s2(6) big plate and get a 33% point increase aswell. Great cannon gets a 20% point increase. Steam tank now works differently with a steamengine missifirechart. It moves d6 random move per steampoint used up to 5 and causes d6+d3 per steampoint impacthits.
Warrier Priests dont generat dispeldice anymore, though they can channel both power and dispeldice
Their prayers are though much better: 1 that makes the whole unit reroll wounds. 1 that gives the unit 5++ in closecombat, and then we have old soulfire that now gives flaming attacks to the unit and damages models in basecontact with the priest
Regular knights have gotten a pointdrop by 2pts And there will be mounted reiksguardknights at 27pts. They are like normal inner circle knights but also stubborn
Engineers can now either pass their BS to 1 warengine per turn OR reroll a dice
Griffons now cost less and have better stats Demi-Griff Knights are indeed 29 slaves
Flagellants are special, points cost increased by +2. The rules for sacrificing flagellants have been remade so they can get +1t instead of that +1 combat res. No unit size limit.
The steam tank costs less is unbreakable, but only has t6 The effectivness of the main cannon and the steam gun is dependant on how many steampoints you spend on it that turn. the steamtank moves d6 random move per steam point (so it could in theory charge 30") and it does d6+d3 per steampoint impacthits (thats D6 for chariot + steampoints*D3 additional hits)
the hellstorm rocketbattery will fire d3 s3 small templates and fire like a normal stonethrower except allways indirect fire so its not a huge nerf.
Hellblaster misfire is a bit different now. Can use BS of engineer (if engineer has not re=rolled a die already), misfires are a bit different (first misfire cuts shots)
White Wolves hammers are no longer GWs, instead +1S and allow shields
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Post by sdhakala on Apr 1, 2012 23:13:07 GMT -6
Apparently costs of warrier priests went down a lot (by 12.5 slaves). They do not auto generate DD, but do channel and prayers of sigmar are good(??)
Archers may have decreased one point.
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Post by gregharris on Apr 2, 2012 14:21:26 GMT -6
May have to ask Aaron to borrow the Monty Python Army
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Post by sdhakala on Apr 2, 2012 16:22:03 GMT -6
A lot of the typically whining and stuff on the rumor sites btu they took stuff away and then gave stuff back. Apparently, no giants, so part of the Monty Python army is out.
1. What they did is apparently make detachments viable and shifted the balance to more favour spearmen and militia and knights as core troops. 2. The extra points costs of certain core state troops is purportedly offset by the ability to take up to 50 points in a banner on one core state troop unit and pass certain abilities of the parent and banner bonuses of the parent to the detachment (not sure how much) and by favouring the use of detachments again. 3. Warrior Priests still have righteous fury and better "battle prayers" and the reported ability to channel PD and DD plus much lower cost. 4. The new leadership rules reportedly will make units harder to panic and break. 5. They nerfed mortars apparently in favour of the rocket and volley gun, although if mortars ignore AS and still use large template they still may be good. 6. They reduced the war alter from unbreakable to stubborn but also gave an augment to units within 6" around it. 7. It is hard to see flagellants as special at the new points cost as a good choice. 8. Demigryph knights look pretty obvious to take. The question is a monstrous cav would that allow a general or captain on a peg (MC also) to join the unit and get a full look out sir? 9. Griffon monster mounts are much more viable (still vulnerable to cannons and stuff but lower the cost and increased the abilities enough to consider the risks).
The idea apparently was to eliminated obvious choices and force one to choose. It no longer is obvious to take an arch lector general on a war alter with a lvl 4 battle wizard, a captain and a warrior priest or two. It no longer is obvious to take mortars and cannons over rockets and volley guns and the two new magical shooting things. It is no longer obvious to take swordsmen or halberds as core, fill out the remainder of core with a max flagellant unit, and generally not take detachments. It no longer is obvious to take a steam tank.
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