todd
Senior Newbie
Posts: 89
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Post by todd on Apr 17, 2011 9:13:28 GMT -6
HQ Haemonculi x2 Liquifier Gun x 2
Troops Wyches x 7 Haywire Grenades Hekatrix Agoniser Raider
Wyches x 7 Haywire Grenades Hekatrix Agoniser Raider
Warriors x 10 Splinter Cannon Shredder Raider Disintegrator Cannon Night Shields
Warriors x 5 Blaster Raider Flicker Field
Warriors x 5 Blaster Raider Flicker Field
Elite Trueborn x 3 Blaster x 3 Venom Splinter Cannon x2
Trueborn x 3 Blaster x 3 Venom Splinter Cannon x2
Trueborn x 3 Blaster x 3 Venom Splinter Cannon x2
Fast Attack Reaver Jetbikes x 6 Heat Lance x 2
Reaver Jetbikes x 6 Heat Lance x 2
Heavy Support Ravanger x 3 Flicker Field x 3
11 Vehicles consisting of 3 ravangers, 5 raiders, and 3 venoms. 5 Scoring units 24 Lances 4 Heat lances 7 Splinter Cannons 1 Disintegrator
I feel like, for the most part, this is a pretty standard setup with a couple of things that are personal preferance.
Haemonculi each join a Wych squad to drop off pain tokens and then try to find something to liquify. The wych squads will then try to tie up units that i will have a hard time dealing with.
The 2x5 man warrior squads, 3x3 trueborn squads, and 3x Ravangers will go tank hunting.
Reavers will be a pain in their side unit, either zooming over and bladevaning infantry or trying to find some thick armor to pop.
The 1x10 man warrior squad is obviously an anti infantry unit, and will often sit back on objectives.
Anyways, and thoughts and concerns are much appreciated
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Post by zao77s on Apr 17, 2011 10:49:53 GMT -6
I am coming up to 1968pt. with this list. Do your venoms have 2 splinter cannons each? That would get you to 1998pt. My main concern is that you won't have enough combat umph. Dropping one suicide trueborn squad for a unit of incubi in a venom could be nice. The wyches could snare units and then incubi could come through and wipe them out. Otherwise, you do have a devestating shooting phase. Finding good angles and fire lanes will be crucial. I have seen a lot of Deldar players clog up their own shooting ability with too many raiders and ravagers jockeying for position. I also see a bad round of dice causing you some bad headaches.
That said, FNP wyches will be nice and if you roll well on the haemi's liquifiers, you should be able to wipe out large quantities of MEQs. It would be an interesting list to play against.
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todd
Senior Newbie
Posts: 89
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Post by todd on Apr 17, 2011 11:23:52 GMT -6
yes, there are 2 splinter cannons on each of the venoms. I LOVE LOVE LOVE Incubi lol. But in my last 10 or so games, i just cant justify taking them over more anti tank . The new Dark Eldar, from my experience so far, have an innate ammount of solid anti infantry, its just the lack of ap 1 guns taht make taking on tank armies a headache. The other problem i ahve had with incubi is that to get assualt grenades (which they desperatly need), i have to take an archon with phantasm grenade launcher. thats 85 with no weapon and a 5+ save. which means taht an agoniser and shadowfield are pretty much mandatory. coming in at a total of 135 points taht i need to free up . They rip apart MEQ though, without a doubt. I love the models too. I am just finding more and more often that the points spent on them seem to be better fitted else where . I still may use them instead though, just because i love them AND they can rip some heads off no doubt. What do you think of this list, it includes the Incubi... HQArchon Phantasm Grenade Launcher Haywire Grenades Agoniser Shadow Field Haemonculi x2 Liquifier Gun x 2 TroopsWyches x 7 Haywire Grenades Hekatrix Agoniser Raider Wyches x 7 Haywire Grenades Hekatrix Agoniser Raider Warriors x 5 Blaster Raider Flicker Field Warriors x 5 Blaster Raider Flicker Field EliteIncubi x 4 Venom Splinter Cannon x2 Trueborn x 3 Blaster x 3 Venom Splinter Cannon x2 Trueborn x 3 Blaster x 3 Venom Splinter Cannon x2 Fast AttackReaver Jetbikes x 6 Heat Lance x 2 Arena Champion Venom Blade Reaver Jetbikes x 6 Heat Lance x 2 Arena Champion Venom Blade Heavy SupportRavanger x 3 Flicker Field x 3 10 Vehicles consisting of 3 ravangers, 4 raiders, and 3 venoms. 4 Scoring units 21 Lances 4 Heat lances 6 Splinter Cannons I like this army list more overall, because i love archon + incubi
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Post by zao77s on Apr 17, 2011 18:21:32 GMT -6
I like this better. It has a more rounded feel to it. You have very solid shooting and decent combat ability. I even feel that you have a good bit of redundancy in case you start to lose models because let's face it, you are Deldar, you will lose models quickly if you don't hit hard. I heartily agree that this list is more all-comers than the first.
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