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Post by rangerdave on Oct 11, 2010 6:09:06 GMT -6
I got no VPs. We didn't calculate Ron's.
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Post by hightide on Oct 11, 2010 6:53:49 GMT -6
Keep score? Oh no! Let's see Matt you got both markers and most likely would have kill my LvL 4 (350) so 2350. I think you didn't kill anything else did you.
I think you had LvL 4, Spwan, Knight unit champ and that last damn mounted Maraudar left. Just subtract what you had left alive from 2500.
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Post by brettus on Oct 11, 2010 7:15:32 GMT -6
Oh, another agonizing defeat for the Children of Chaos. Thanks again for the great game Paul. If it hadn't been for my very hot dice, that turn one blunder on my part not covering my back stockpile would have cost me dearly. That game could have very easily ended in a loss for the "good" guys.
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adrift
Senior Newbie
Posts: 77
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Post by adrift on Oct 11, 2010 8:17:17 GMT -6
My partner conceded on turn 4 when I claimed the first objective, with a reasonable chance I would get the second. In 8th, he figured it would be just too hard to make up the +1000/+2000 VP hole he would be in. Having a reasonably resiliant character on a flying mount (a disc, in my case) is almost impossible to prevent from claiming either one or both of the objectives. In hindsight, I should have plopped for one lvl 2 with a dispell scroll and spent the rest of my character points on flying exalteds on discs. You don't need to kill much when there are 2000 points of VPs sitting there waiting to be claimed.
Scenario 1 was terribly stacked against the Storm, but scenario 2 was stacked against Against, so I guess it works out.
Looks like the next Scenario is Meeting Engagement...standard vanilla game. Correct?
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Post by Neferkara on Oct 11, 2010 20:00:21 GMT -6
OK, we ended this round with a tie so we are giving the edge to the Against the Storm Team because they won the last round and also because a Flank Attack scenario is more interesting than a Meeting Engagement.
The forces supporting the Empire have moved into position. They have gathered supplies and flanked the invaders. Can the Chaos forces withstand the coordinated counter-attack from the Empire and its allies?
Flank Attack
Armies: 2500 each
Battlefield: Set up terrain in any mutually agreeable manner.
Deployment:
1. The Storm player chooses a table side and deploys his entire army up to 12 inches onto the table.
2. The Against the Storm player then chooses a flanking force. This can be any units or characters or none at all.
3. The Against the Storm player then sets up his non-flanking force up to 12 inches onto the table.
4. Scouts are deployed as normal.
Who goes first: Roll off. High roll chooses to go first or second.
Length of Game: 6 turns.
Special Rules: At the beginning of the Against the Storm players’ Turn Two begin rolling for the flankers to come on the table. Flankers may come on the table in Turn Two on a roll of 4+; in Turn Three on a roll of 3+; in Turn Four on a roll of 2+; automatically in Turn Five. Flanking units come on the table exactly like units that pursued off the table. Flanking units may come on either short table edge or may be split between the two table edges. Flanking units may come on the table when a successful roll is made or may wait until a later turn if you like. No additional rolls need be made after a successful roll has been made. Flanking units are not required to all come on the table in the same turn. The Flanking Force may be split and separate units may come on the table in different rounds at the beginning of the Against the Storm players’ turns.
Victory Conditions: Normal, except flanking units are worth double their normal victory points.
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adrift
Senior Newbie
Posts: 77
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Post by adrift on Oct 11, 2010 20:39:09 GMT -6
So the entire good guys army can flank?
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Post by Neferkara on Oct 12, 2010 5:38:21 GMT -6
Yes.
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Post by rangerdave on Oct 12, 2010 6:16:38 GMT -6
Does the Against the Storm player roll for each flanking unit he wants to enter? So if he wants three units to flank one turn, does he roll for each of the three units or once for all three?
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adrift
Senior Newbie
Posts: 77
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Post by adrift on Oct 12, 2010 6:45:34 GMT -6
No wonder Chaos keeps getting defeated and pushed back to the Wastes. lol I do enjoy a good challenge.
Luckily (?) my opponent plays Empire and he will need to set up his war machines on turn 1, with troops to protect them, meaning I can count on a certain amount of predictability.
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Post by Neferkara on Oct 12, 2010 12:22:48 GMT -6
You only need one successful roll.
Example: At the top of the Empire players Turn Two he rolls a 4. He decideds to bring on one flanker on the right table edge and another flanker on the left table edge. He decides to hold another flanker and a character back. He may bring them on in Turn Three or after wiithout needing to roll again.
Paul
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Post by Neferkara on Oct 17, 2010 18:21:55 GMT -6
Again the Children of Chaos failed to defeat the Empire's allies. Andy faked me out by not flanking and setting up in the table corner all the way across the table from me.
I got two units of gors in combat with his archers but couldn't beat them due to his use of a building and the Stone to Flesh spell. Misplace my giant by a couple of millimeters too and got him kill by Andy's general and white lions.
My one moral victory was killing his BSB with Death magic and bringing a little big rock pain to his Swordmasters via my Cygor.
Damn those High Elf archers with there rerolls, high Ld and toughness 7.
Paul
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Post by rangerdave on Oct 17, 2010 19:42:09 GMT -6
Toughness 7 elves, what's the world coming to?
Paul, what do you think of the Cygor? Have you run him enough to have a good sense of how he'll play?
What are you using for a Cygor model?
Have you tried the Jabberslythe? I'd love to paint that model from blue moon miniatures.
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Post by hightide on Oct 18, 2010 6:37:14 GMT -6
Paul is not telling the whole story. He's not like me, he doesn't complain about his dice. His combat and leadership dice where horrible. Plus he corrected a couple of combats afterwards that were in my favor. As always a great game.
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Post by Neferkara on Oct 18, 2010 10:04:45 GMT -6
Ranger Dave said, "Have you tried the Jabberslythe? I'd love to paint that model from blue moon miniatures."
If you'll paint it I'll buy it.
First time with the Cygor. Used the Reaper Cyclops. Thought he might be able to get closed enough to use his anti-magic if Andy flanked me with his wizard but he didn't.
Loved the stone throwing. Beastmen have no shooting to speak of and hitting his Swordsmasters with big rocks was one of my only successes during the game. I forgot to shoot with him in Turn One, 2 inch deviations in Turns 2 and 3 killed one each. Missed in turn 4 and 5. Hit him smack on in Turn 6.
Problem is you have a hard time wiping out a ranked up unit with stones. 8th doesn't give you half points or points for fleeing troops so you've got to use it to weaken a unit and then go in for the kill with combat troops or use two Cygors, or go after smaller high value targets like knights or solo characters.
Paul
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Post by rangerdave on Oct 18, 2010 10:50:05 GMT -6
Yeah, and I've learned that lobbing stones onto horde units isn't terribly helpful either as you need so many kills to kill a back rank. And if they're at 40, you still haven't reduced the initial attacks you're going to suffer as they'll still have 30 to smack you with.
I'd be interested in painting that model, Paul, but not until this semester is over, at the earliest.
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